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How to Download and Use 3D Ripper DX Version 1.7

How to Download and Use 3D Ripper DX Version 1.7

3D Ripper DX is a free software that allows you to capture 3D models and textures from any DirectX 6.x, 8.x or 9.x application. You can then import the captured geometry into 3D Studio Max or Maya and see all the details of the rendering process, such as shaders, renderstates, vertex streams, etc. In this article, we will show you how to download and use 3D Ripper DX version 1.7, which has some improvements and fixes over the previous versions.

Step 1: Download 3D Ripper DX Version 1.7

To download 3D Ripper DX version 1.7, you can visit the official website of the developer[^1^] or use one of the alternative download links[^2^] [^3^]. The file size is about 2.1 MB and it is compatible with Windows XP/Vista/7/8/10/11. You do not need to install any additional software or update your DirectX version to use 3D Ripper DX.

3d Ripper Dx Version 1.7 Download 1

Step 2: Launch 3D Ripper DX and Select the Application to Capture

After downloading the file, you can extract it to any folder on your computer and run DX3DRipper.exe. You will see a window like this:

Here you can select the application that you want to capture from by clicking on the "..." button and browsing to its executable file. You can also specify some options, such as global monitoring mode, which allows you to capture from any DirectX application without selecting it beforehand; force wireframe mode, which renders all geometry as wireframes; and capture textures only, which skips capturing geometry and shaders.

Step 3: Start the Application and Capture a Frame

Once you have selected the application, you can click on the "Launch" button to start it. You will see a green label at the top left corner of the screen that says "Ready to capture". To capture a frame, you need to press F12 on your keyboard. You will hear a sound and see a message that says "Capturing frame...". The captured frame will be saved as a .3dr file in the same folder as DX3DRipper.exe. The file name will be "frame [date]_ [time].3dr".

Step 4: Import the Captured Frame into 3D Studio Max or Maya

To import the captured frame into 3D Studio Max or Maya, you need to use the import plugin that comes with 3D Ripper DX. The plugin should work with 3DS Max versions 5.0-9.0, 2009 and 2011. To install the plugin, copy the .dle file from the Plugins folder of 3D Ripper DX to your 3DS Max plugins folder (usually C:\Program Files\Autodesk\3ds Max [version]\plugins). Then restart 3DS Max and go to File > Import > Import... and select the .3dr file that you captured.

To import the captured frame into Maya, you need to use a script that converts the .3dr file into an .obj file. You can download the script from here. To use the script, copy it to your Maya scripts folder (usually C:\Users\[username]\Documents\maya\[version]\scripts). Then start Maya and go to Window > General Editors > Script Editor. In the Script Editor window, go to File > Load Script... and select the script that you downloaded. Then run the script by clicking on Execute All or pressing Ctrl+A on your keyboard. The script will ask you to select a .3dr file and then create an .obj file in the same folder as the .3dr file. You can then import the .obj file into Maya as usual.

Step 5: Explore and Edit the Captured Frame