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Nothing can prepare you for the feeling of being the highest person in New York City. You climb with a group, but you lean out alone. With your adrenaline pumping and heart racing, you peer over the edge with the city below.
The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE.
We have arrived at Camp III, precariously perched 6,900 meters up on a cliff-face high above the Tarphel Valley of Bhutan. In an age of well-trodden paths, no human being has ever been higher on this peak than we are right now. This is a secret first ascent without the knowledge of Bhutanese authorities, who have forbidden climbing for religious reasons since 1994. No one knows we are here. If we descend into Bhutan we will be arrested. If anything goes wrong, there is no one to rescue us.
Parents need to know that The Climb is a virtual reality rock climbing simulation available for download and play on the Oculus Quest and Oculus Rift S hardware. Players are able to scale virtual landscapes, climbing handholds, and leap chasms to reach the summit. The climbing mechanics using the Oculus Touch controllers feel natural and fluid, though there's a steep difficulty curve in navigating a path to the top. The game's content is suitable for all ages, though VR hardware is not recommended for those under the age of 13.
THE CLIMB brings all the adrenaline-fueled thrills and awe-inspiring views of free climbing from mountain heights to ground level, courtesy of the virtual reality capabilities of the Oculus Rift and Oculus Quest. With four unique and exotic locations to choose from, players can ascend in solo play, climbing, exploring, leaping, and more in a personal quest to reach the summit, or they can take on multiplayer mode, pitting their skills against friends' ghosts in a frantic, pulse-pounding race to top of both the mountain and the online leaderboards. Finally, players put their endurance to the test in the grueling marathon of an endless climb. So chalk up those hands, take that leap of faith, and whatever you do, don't look down.
Asked in an interview why he wanted to climb Mount Everest, George Mallory famously responded, "Because it's there." But The Climb wonders about the rest of us that might have the urge to climb high, but lack the skills, the gear, or even a mountain of our own to conquer? This VR adventure solves all of that by crafting one of the most immersive virtual reality experiences available on the Oculus hardware. The game faithfully recreates the rush, the excitement, and yes, the anxiety, of dangling precariously hundreds of feet in the air with the only things between you and certain doom being a firm chalky grip and Newton's Law of Gravity.
The level of detail in The Climb is simply amazing. It's not just the sense of height that's overwhelming. It's the little things as well, like the glistening sweat on your palms, the sound of your beating heart, or even the bugs crawling in front of your face while an eagle soars past. Between the impressive graphics and the fluid motions of the Touch controllers, it's far too easy to forget that your feet are still, thankfully, planted on good ol' terra firma. While the game only features four locations (three real-world based locales and one Matrix-esque training ground), there are plenty of paths to navigate and extras to unlock, keeping virtual climbers coming back for many return trips.
The climbing itself was a unique adventure, Burns said. Unlike a normal climb, which is a relatively solitary experience for climbing partners, the contestants had to contend with camera crews literally hanging all around.
prAna is excited to present a Watch Party for the season finale of THE CLIMB, a thrilling new rock climbing competition series featuring prAna Adventurers Chris Sharma and